B y: Jeff Kepner
Emergent
Game play:
Minecraft
started out as a game with very few obvious mechanics. At a very low level,
Minecraft can be described as a sandbox game. However, unlike other sandbox
games, Minecraft has no quests or missions other than those that you make for
yourself. In other words, Minecraft is a game where your own enjoyment is
determined by your own creativity. If you think about it, Minecraft is a
digitized version of Legos. You find different blocks and each block has its
own uses. Minecraft takes “Legos” to a new level; there are mechanics like
redstone that allow for unlimited creativity. Redstone allows for the transfer
of a signal much like a bus in computing. As the player, you can create Boolean
logic gates, triggering mechanisms, and automated systems. From simple yet
flexible mechanics, players are able to create virtually anything, which is
where modpacks come in. Modpacks are clear evidence of the emergent game play
that Minecraft’s mechanics offer. Through the basic mechanics that are present
in vanilla Minecraft all these modpacks were modeled after what other people
thought Minecraft should feel like. Mods are a clear indication that some form
of emergent gameplay exists. I think that game designers should take a detailed
look at low level mechanics and see what makes a game “fun“ and addicting. I feel that, through emergent game play, game
designers can create a community that acts as a co-developer to the game and
allows for the community to extend the life of the game and continue the
sharing of creativity throughout the entire player base for the purpose of
creative expression.